2022

2022 (2022)

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EPISODES

About This Channel

1. About This Channel

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. 7 min

Masahiro Sakurai's Creative Works

2. Masahiro Sakurai's Creative Works

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. 2 min

Stop for Big Moments! [Design Specifics]

3. Stop for Big Moments! [Design Specifics]

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. 4 min

Kirby's Dream Land [Game Concepts]]

4. Kirby's Dream Land [Game Concepts]]

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. 5 min

Frame Rates [Planning & Game Design]

5. Frame Rates [Planning & Game Design]

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. 4 min

Risk and Reward [Game Essence]

6. Risk and Reward [Game Essence]

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. 10 min

Game Development Isn't a Game [Work Ethic]

7. Game Development Isn't a Game [Work Ethic]

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. 4 min

Down with Lag! [Grab Bag]

8. Down with Lag! [Grab Bag]

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. 5 min

Squeeze and Release [Game Essence]

9. Squeeze and Release [Game Essence]

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. 2 min

Draw the Light, Not the Asset [Graphics]

10. Draw the Light, Not the Asset [Graphics]

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. 3 min

Kirby's Adventure [Game Concepts]

11. Kirby's Adventure [Game Concepts]

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. 5 min

Presentations Are All About Speed! [Work Ethic]

12. Presentations Are All About Speed! [Work Ethic]

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. 1 min

Game Awards [Grab Bag]

13. Game Awards [Grab Bag]

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. 3 min

Assigning Animations [Animation]

14. Assigning Animations [Animation]

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. 4 min

Game Essence in Role-Playing Games [Game Essence]

15. Game Essence in Role-Playing Games [Game Essence]

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. 2 min

Make It "Pop" [Effects]

16. Make It "Pop" [Effects]

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. 2 min

Just Let Them Play! [Planning & Game Design]

17. Just Let Them Play! [Planning & Game Design]

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. 2 min

Clarity vs. Style [UI]

18. Clarity vs. Style [UI]

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. 3 min

Giving "Weight" to Buttons [Design Specifics]

19. Giving "Weight" to Buttons [Design Specifics]

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. 2 min

Kirby Super Star [Game Concepts]

20. Kirby Super Star [Game Concepts]

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. 7 min

Try Telling That to the Player [Work Ethic]

21. Try Telling That to the Player [Work Ethic]

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. 2 min

Name Files Logically [Programming & Tech]

22. Name Files Logically [Programming & Tech]

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. 4 min

Keeping Rewards in Sight [Planning & Game Design]

23. Keeping Rewards in Sight [Planning & Game Design]

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. 2 min

Exercise While You Game! [Grab Bag]

24. Exercise While You Game! [Grab Bag]

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. 2 min

Make the Tempo Match the Game [Audio]

25. Make the Tempo Match the Game [Audio]

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. 2 min

Fun Beyond Game Essence [Game Essence]

26. Fun Beyond Game Essence [Game Essence]

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. 6 min

Super Smash Bros. [Game Concepts]

27. Super Smash Bros. [Game Concepts]

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. 8 min

Too Much is Just Right [Animation]

28. Too Much is Just Right [Animation]

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. 2 min

Spec Changes [Work Ethic]

29. Spec Changes [Work Ethic]

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. 4 min

Emphasize Objects with Collision [Graphics]

30. Emphasize Objects with Collision [Graphics]

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. 2 min

The Price of Games [Grab Bag]

31. The Price of Games [Grab Bag]

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. 2 min

Strike a Balance with Sound Effects [Audio]

32. Strike a Balance with Sound Effects [Audio]

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. 4 min

Text Size [UI]

33. Text Size [UI]

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. 3 min

Making a Living Making Games [Planning & Game Design]

34. Making a Living Making Games [Planning & Game Design]

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. 3 min

Let Your Characters Shine [Effects]

35. Let Your Characters Shine [Effects]

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. 2 min

Breaking Down Attack Animations [Animation]

36. Breaking Down Attack Animations [Animation]

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. 3 min

Jump Physics [Design Specifics]

37. Jump Physics [Design Specifics]

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. 4 min

Writing Game Proposals [Work Ethic]

38. Writing Game Proposals [Work Ethic]

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. 2 min

My Feline Friend, Fukurashi [Grab Bag]

39. My Feline Friend, Fukurashi [Grab Bag]

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. 2 min

Super Smash Bros. Melee [Game Concepts]

40. Super Smash Bros. Melee [Game Concepts]

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. 4 min

The Fiend's Cauldron [Game Essence]

41. The Fiend's Cauldron [Game Essence]

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. 4 min

A Small Window Into the World [Planning & Game Design]

42. A Small Window Into the World [Planning & Game Design]

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. 3 min

Sharing Info Within a Team [Team Management]

43. Sharing Info Within a Team [Team Management]

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. 3 min

Distinguishing Between Major and Minor Elements [Graphics]

44. Distinguishing Between Major and Minor Elements [Graphics]

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. 2 min

That Was Then, This Is Now [Grab Bag]

45. That Was Then, This Is Now [Grab Bag]

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. 3 min

Making Your Game Easy to Tune [Programming & Tech]

46. Making Your Game Easy to Tune [Programming & Tech]

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. 4 min

Eight Hit Stop Techniques [Design Specifics]

47. Eight Hit Stop Techniques [Design Specifics]

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. 5 min

Let Players Cheat the System [Game Essence]

48. Let Players Cheat the System [Game Essence]

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. 2 min

Making Lead-ins Instant and Impactful [Animation]

49. Making Lead-ins Instant and Impactful [Animation]

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. 2 min

Jobs in Game Development [Team Management]

50. Jobs in Game Development [Team Management]

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. 7 min

The Potential of One Button [Planning & Game Design]

51. The Potential of One Button [Planning & Game Design]

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. 2 min

Prep Your Proposals Hot and Fast [Work Ethic]

52. Prep Your Proposals Hot and Fast [Work Ethic]

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. 2 min

Sora Ltd. [Grab Bag]

53. Sora Ltd. [Grab Bag]

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. 3 min

Listen in Various Environments [Audio]

54. Listen in Various Environments [Audio]

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. 2 min

Modern Quality of Life Features [UI]

55. Modern Quality of Life Features [UI]

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. 11 min

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