Home
Movies
TV Series
Search
2024 (2024)
0
EPISODES
1. What is “Play”? [Game Essence]
0
. 2 January 2024
. 3 min
2. Blade Trails [Effects]
0
. 5 January 2024
. 3 min
3. Let Them Skip, Let Them Pause [UI]
0
. 9 January 2024
. 2 min
4. Flipped Animation [Animation]
0
. 12 January 2024
. 3 min
5. Customization Lets Your Imagination Play [Planning & Game Design]
0
. 16 January 2024
. 3 min
6. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
0
. 19 January 2024
. 4 min
7. Dealing With Color Disparity [Graphics]
0
. 23 January 2024
. 2 min
8. Giving Feedback for Sound Effects [Audio]
0
. 26 January 2024
. 3 min
9. Show the Actual Game! [Marketing]
0
. 30 January 2024
. 2 min
10. Staying True to Your Concept [Work Ethic]
0
. 2 February 2024
. 3 min
11. Faithfulness Comes First in Licensed Games [Game Essence]
0
. 6 February 2024
. 3 min
12. Randomness Spices Games Up [Design Specifics]
0
. 9 February 2024
. 3 min
13. Turning Gift-Giving Into a Game [Grab Bag]
0
. 13 February 2024
. 2 min
14. Don’t Put Decisions Off [Team Management]
0
. 16 February 2024
. 2 min
15. Motion Blur [Graphics]
0
. 20 February 2024
. 2 min
16. Game Essence in Action Games [Game Essence]
0
. 23 February 2024
. 3 min
17. A: Work Ethic 1 (Category Compilation) #01~#10
0
. 25 February 2024
. 29 min
18. Animation Blending [Animation]
0
. 27 February 2024
. 3 min
19. Debug Mode [Programming & Tech]
0
. 1 March 2024
. 2 min
20. C: Planning & Game Design 1 (Category Compilation) #01~#09
0
. 3 March 2024
. 29 min
21. Crafting “Similar” Games [Planning & Game Design]
0
. 5 March 2024
. 2 min
22. Button Settings [UI]
0
. 8 March 2024
. 3 min
23. Competition and Abundance [Work Ethic]
0
. 12 March 2024
. 3 min
24. A World Without Footprints [Grab Bag]
0
. 15 March 2024
. 2 min
25. Presenting Scores [Planning & Design]
0
. 19 March 2024
. 4 min
26. Making Effects the Right Size [Effects]
0
. 22 March 2024
. 2 min
27. B: Game Essence 1 (Category Compilation) #01~#06
0
. 24 March 2024
. 29 min
28. Handicap Systems [Design Specifics]
0
. 26 March 2024
. 3 min
29. Making "Work" Games Fun [Game Essence]
0
. 29 March 2024
. 3 min
30. Balancing Ambient Sounds [Audio]
0
. 2 April 2024
. 2 min
31. Making the Imaginary Feel Real [Graphics]
0
. 5 April 2024
. 2 min
32. Using Parameters to Establish Characters [Planning & Game Design]
0
. 9 April 2024
. 3 min
33. Playing Games in Front of Other People [Marketing]
0
. 12 April 2024
. 2 min
34. Bug Testing Systems [Team Management]
0
. 16 April 2024
. 4 min
35. 1986: The Year of Legend [Grab Bag]
0
. 19 April 2024
. 4 min
36. Portraying Fingers [Animation]
0
. 23 April 2024
. 2 min
37. Advancing Text [UI]
0
. 26 April 2024
. 3 min
38. Say It, and It Might Come True [Work Ethic]
0
. 30 April 2024
. 2 min
39. Better Than Not Being Able to Beat the Game [Game Essence]
0
. 3 May 2024
. 2 min
40. D: Design Specifics 1 (Category Compilation) #01~#08
0
. 6 May 2024
. 28 min
41. A World with Less Color [Planning & Game Design]
0
. 7 May 2024
. 3 min
42. Final Output [Graphics]
0
. 11 May 2024
. 2 min
43. Storage Tips [Grab Bag]
0
. 14 May 2024
. 9 min
44. Transparency Features [Programming & Tech]
0
. 17 May 2024
. 2 min
45. Average and Mediocre Are the Same Thing [Design Specifics]
0
. 21 May 2024
. 3 min
46. Mandatory Strategies and Strategic Balance [Game Essence]
0
. 24 May 2024
. 2 min
47. E: Team Management 1 (Category Compilation) #01~#07
0
. 28 May 2024
. 29 min
48. Play Testing Keeps Going [Team Management]
0
. 28 May 2024
. 3 min
49. Computer-Controlled Players [Planning & Game Design]
0
. 1 June 2024
. 5 min
50. Using Other Songs for Audio Reference [Audio]
0
. 4 June 2024
. 3 min
51. Flashing Effects [Effects]
0
. 7 June 2024
. 4 min
52. Destroying One Wall [Graphics]
0
. 11 June 2024
. 4 min
53. Always Keep Attack Collision in Mind [Animation]
0
. 14 June 2024
. 2 min
54. Targeting and Market Research [Marketing]
0
. 18 June 2024
. 4 min
55. Gameplay as Part of a Live Performance [Grab Bag]
0
. 21 June 2024
. 7 min
56. Echo Chambers [Work Ethic]
0
. 25 June 2024
. 3 min
57. Adding Help Text to Menus [UI]
0
. 28 June 2024
. 2 min
58. Game Essence in Strategy Games [Game Essence]
0
. 2 July 2024
. 2 min
59. Online Updates [Design Specifics]
0
. 5 July 2024
. 4 min
60. Manga-like Visuals [Graphics]
0
. 9 July 2024
. 3 min
61. In-Game Cutscenes [Planning & Game Design]
0
. 12 July 2024
. 3 min
62. F: Graphics 1 (Category Compilation) #01~#06
0
. 16 July 2024
. 33 min
63. Directors and Producers [Team Management]
0
. 16 July 2024
. 4 min
64. Start with the Climax [Planning & Game Design]
0
. 19 July 2024
. 2 min
65. The Limitations of Skeletons [Animation]
0
. 23 July 2024
. 3 min
66. When Ideas Won't Come [Work Ethic]
0
. 26 July 2024
. 2 min
67. How Good Were the Player’s Actions? [Game Essence]
0
. 30 July 2024
. 2 min
68. Famicom and NES Audio [Audio]
0
. 2 August 2024
. 6 min
69. Making Things Clear, Even Without Words [UI]
0
. 6 August 2024
. 2 min
70. Turning Anything Into a Competitive Game [Grab Bag]
0
. 10 August 2024
. 2 min
71. Being Kind to Beginners [Planning & Game Design]
0
. 13 August 2024
. 3 min
72. Establishing Characters Through Their Design [Graphics]
0
. 16 August 2024
. 2 min
73. The Limitations of Particle Effects [Effects]
0
. 20 August 2024
. 4 min
74. Smash Bros. DOJO!! [Marketing]
0
. 23 August 2024
. 5 min
75. Speedy Screen Transitions [Design Specifics]
0
. 27 August 2024
. 2 min
76. Amplify Both Strengths and Weaknesses [Game Essence]
0
. 30 August 2024
. 2 min
77. G: Animation 1 (Category Compilation) #01~#09
0
. 30 August 2024
. 29 min
78. Elementary School Play Testers [Team Management]
0
. 3 September 2024
. 2 min
79. Never Get Into Fights [Work Ethic]
0
. 6 September 2024
. 2 min
80. Be Mindful of the Time Players are Giving You [Planning & Game Design]
0
. 10 September 2024
. 2 min
81. Rotation on Two Axes [Animation]
0
. 13 September 2024
. 3 min
82. H: Effects 1 (Category Compilation) #01~#06
0
. 15 September 2024
. 28 min
83. CRT Displays [Grab Bag]
0
. 17 September 2024
. 5 min
84. Odds and Ends of Supervising: Sora Edition [Graphics]
0
. 20 September 2024
. 9 min
85. HUDs [UI]
0
. 24 September 2024
. 3 min
86. I: Audio 1 (Category Compilation) #01~#07
0
. 24 September 2024
. 25 min
87. What Happens When You Shift the Center of Gravity? [Design Specifics]
0
. 27 September 2024
. 2 min
88. Give Yourself a Handicap When Balancing Your Game [Game Essence]
0
. 1 October 2024
. 2 min
89. No Masterpiece Has Bad Audio [Audio]
0
. 4 October 2024
. 2 min
90. A Director’s Job is to Trim [Team Management]
0
. 8 October 2024
. 2 min
91. Mr. Iwata [Grab Bag]
0
. 11 October 2024
. 9 min
92. Up is Down, and Down is Up [Work Ethic]
0
. 15 October 2024
. 3 min
93. J: UI 1 (Category Compilation) #01~#08
0
. 19 October 2024
. 29 min
94. K: Programming & Tech 1 (Category Compilation) #01~#05
0
. 19 October 2024
. 29 min
95. M: Grab Bag 1 (Category Compilation) #01~#09
0
. 22 October 2024
. 30 min
96. Masahiro Sakurai on Creating Games: Finale Special
0
. 22 October 2024
. 46 min
97. N: Game Concepts 1 (Category Compilation) #01~#05
0
. 29 October 2024
. 31 min
98. L: Marketing 1 (Category Compilation) #01~#07
0
. 1 November 2024
. 27 min
99. A: Work Ethic 2 (Category Compilation) #11~#20
0
. 5 November 2024
. 28 min
100. B: Game Essence 2 (Category Compilation) #07~#15
0
. 8 November 2024
. 27 min
101. C: Planning & Game Design 2 (Category Compilation) #10~#18
0
. 12 November 2024
. 28 min
102. D: Design Specifics 2 (Category Compilation) #09~#18
0
. 16 November 2024
. 31 min
103. E: Team Management 2 (Category Compilation) #08~#15
0
. 19 November 2024
. 25 min
104. F: Graphics 2 (Category Compilation) #07~#13
0
. 24 November 2024
. 29 min
105. G: Animation 2 (Category Compilation) #10~#18
0
. 26 November 2024
. 28 min
106. H: Effects 2 (Category Compilation) #07~#11
0
. 1 December 2024
. 17 min
107. I: Audio 2 (Category Compilation) #08~#14
0
. 3 December 2024
. 26 min
108. J: UI 2 (Category Compilation) #09~#15
0
. 6 December 2024
. 19 min
109. K: Programming & Tech 2 (Category Compilation) #06~#09
0
. 13 December 2024
. 11 min
110. M: Grab Bag 2 (Category Compilation) #10~#14
0
. 20 December 2024
. 31 min
Logo
GOMOVIEINFO
Made with Love By Anonymous
This project uses the TMDB API but is not endorsed or certified by TMDB.
Home
Movies
TV Series
Search