2024

2024 (2024)

0

EPISODES

What is “Play”? [Game Essence]

1. What is “Play”? [Game Essence]

0
. 3 min

Blade Trails [Effects]

2. Blade Trails [Effects]

0
. 3 min

Let Them Skip, Let Them Pause [UI]

3. Let Them Skip, Let Them Pause [UI]

0
. 2 min

Flipped Animation [Animation]

4. Flipped Animation [Animation]

0
. 3 min

Customization Lets Your Imagination Play [Planning & Game Design]

5. Customization Lets Your Imagination Play [Planning & Game Design]

0
. 3 min

Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

6. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

0
. 4 min

Dealing With Color Disparity [Graphics]

7. Dealing With Color Disparity [Graphics]

0
. 2 min

Giving Feedback for Sound Effects [Audio]

8. Giving Feedback for Sound Effects [Audio]

0
. 3 min

Show the Actual Game! [Marketing]

9. Show the Actual Game! [Marketing]

0
. 2 min

Staying True to Your Concept [Work Ethic]

10. Staying True to Your Concept [Work Ethic]

0
. 3 min

Faithfulness Comes First in Licensed Games [Game Essence]

11. Faithfulness Comes First in Licensed Games [Game Essence]

0
. 3 min

Randomness Spices Games Up [Design Specifics]

12. Randomness Spices Games Up [Design Specifics]

0
. 3 min

Turning Gift-Giving Into a Game [Grab Bag]

13. Turning Gift-Giving Into a Game [Grab Bag]

0
. 2 min

Don’t Put Decisions Off [Team Management]

14. Don’t Put Decisions Off [Team Management]

0
. 2 min

Motion Blur [Graphics]

15. Motion Blur [Graphics]

0
. 2 min

Game Essence in Action Games [Game Essence]

16. Game Essence in Action Games [Game Essence]

0
. 3 min

A: Work Ethic 1 (Category Compilation) #01~#10

17. A: Work Ethic 1 (Category Compilation) #01~#10

0
. 29 min

Animation Blending [Animation]

18. Animation Blending [Animation]

0
. 3 min

Debug Mode [Programming & Tech]

19. Debug Mode [Programming & Tech]

0
. 2 min

C: Planning & Game Design 1 (Category Compilation) #01~#09

20. C: Planning & Game Design 1 (Category Compilation) #01~#09

0
. 29 min

Crafting “Similar” Games [Planning & Game Design]

21. Crafting “Similar” Games [Planning & Game Design]

0
. 2 min

Button Settings [UI]

22. Button Settings [UI]

0
. 3 min

Competition and Abundance [Work Ethic]

23. Competition and Abundance [Work Ethic]

0
. 3 min

A World Without Footprints [Grab Bag]

24. A World Without Footprints [Grab Bag]

0
. 2 min

Presenting Scores [Planning & Design]

25. Presenting Scores [Planning & Design]

0
. 4 min

Making Effects the Right Size [Effects]

26. Making Effects the Right Size [Effects]

0
. 2 min

B: Game Essence 1 (Category Compilation) #01~#06

27. B: Game Essence 1 (Category Compilation) #01~#06

0
. 29 min

Handicap Systems [Design Specifics]

28. Handicap Systems [Design Specifics]

0
. 3 min

Making "Work" Games Fun [Game Essence]

29. Making "Work" Games Fun [Game Essence]

0
. 3 min

Balancing Ambient Sounds [Audio]

30. Balancing Ambient Sounds [Audio]

0
. 2 min

Making the Imaginary Feel Real [Graphics]

31. Making the Imaginary Feel Real [Graphics]

0
. 2 min

Using Parameters to Establish Characters [Planning & Game Design]

32. Using Parameters to Establish Characters [Planning & Game Design]

0
. 3 min

Playing Games in Front of Other People [Marketing]

33. Playing Games in Front of Other People [Marketing]

0
. 2 min

Bug Testing Systems [Team Management]

34. Bug Testing Systems [Team Management]

0
. 4 min

1986: The Year of Legend [Grab Bag]

35. 1986: The Year of Legend [Grab Bag]

0
. 4 min

Portraying Fingers [Animation]

36. Portraying Fingers [Animation]

0
. 2 min

Advancing Text [UI]

37. Advancing Text [UI]

0
. 3 min

Say It, and It Might Come True [Work Ethic]

38. Say It, and It Might Come True [Work Ethic]

0
. 2 min

Better Than Not Being Able to Beat the Game [Game Essence]

39. Better Than Not Being Able to Beat the Game [Game Essence]

0
. 2 min

D: Design Specifics 1 (Category Compilation) #01~#08

40. D: Design Specifics 1 (Category Compilation) #01~#08

0
. 28 min

A World with Less Color [Planning & Game Design]

41. A World with Less Color [Planning & Game Design]

0
. 3 min

Final Output [Graphics]

42. Final Output [Graphics]

0
. 2 min

Storage Tips [Grab Bag]

43. Storage Tips [Grab Bag]

0
. 9 min

Transparency Features [Programming & Tech]

44. Transparency Features [Programming & Tech]

0
. 2 min

Average and Mediocre Are the Same Thing [Design Specifics]

45. Average and Mediocre Are the Same Thing [Design Specifics]

0
. 3 min

Mandatory Strategies and Strategic Balance [Game Essence]

46. Mandatory Strategies and Strategic Balance [Game Essence]

0
. 2 min

E: Team Management 1 (Category Compilation) #01~#07

47. E: Team Management 1 (Category Compilation) #01~#07

0
. 29 min

Play Testing Keeps Going [Team Management]

48. Play Testing Keeps Going [Team Management]

0
. 3 min

Computer-Controlled Players [Planning & Game Design]

49. Computer-Controlled Players [Planning & Game Design]

0
. 5 min

Using Other Songs for Audio Reference [Audio]

50. Using Other Songs for Audio Reference [Audio]

0
. 3 min

Flashing Effects [Effects]

51. Flashing Effects [Effects]

0
. 4 min

Destroying One Wall [Graphics]

52. Destroying One Wall [Graphics]

0
. 4 min

Always Keep Attack Collision in Mind [Animation]

53. Always Keep Attack Collision in Mind [Animation]

0
. 2 min

Targeting and Market Research [Marketing]

54. Targeting and Market Research [Marketing]

0
. 4 min

Gameplay as Part of a Live Performance [Grab Bag]

55. Gameplay as Part of a Live Performance [Grab Bag]

0
. 7 min

Echo Chambers [Work Ethic]

56. Echo Chambers [Work Ethic]

0
. 3 min

Adding Help Text to Menus [UI]

57. Adding Help Text to Menus [UI]

0
. 2 min

Game Essence in Strategy Games [Game Essence]

58. Game Essence in Strategy Games [Game Essence]

0
. 2 min

Online Updates [Design Specifics]

59. Online Updates [Design Specifics]

0
. 4 min

Manga-like Visuals [Graphics]

60. Manga-like Visuals [Graphics]

0
. 3 min

In-Game Cutscenes [Planning & Game Design]

61. In-Game Cutscenes [Planning & Game Design]

0
. 3 min

F: Graphics 1 (Category Compilation) #01~#06

62. F: Graphics 1 (Category Compilation) #01~#06

0
. 33 min

Directors and Producers [Team Management]

63. Directors and Producers [Team Management]

0
. 4 min

Start with the Climax [Planning & Game Design]

64. Start with the Climax [Planning & Game Design]

0
. 2 min

The Limitations of Skeletons [Animation]

65. The Limitations of Skeletons [Animation]

0
. 3 min

When Ideas Won't Come [Work Ethic]

66. When Ideas Won't Come [Work Ethic]

0
. 2 min

How Good Were the Player’s Actions? [Game Essence]

67. How Good Were the Player’s Actions? [Game Essence]

0
. 2 min

Famicom and NES Audio [Audio]

68. Famicom and NES Audio [Audio]

0
. 6 min

Making Things Clear, Even Without Words [UI]

69. Making Things Clear, Even Without Words [UI]

0
. 2 min

Turning Anything Into a Competitive Game [Grab Bag]

70. Turning Anything Into a Competitive Game [Grab Bag]

0
. 2 min

Being Kind to Beginners [Planning & Game Design]

71. Being Kind to Beginners [Planning & Game Design]

0
. 3 min

Establishing Characters Through Their Design [Graphics]

72. Establishing Characters Through Their Design [Graphics]

0
. 2 min

The Limitations of Particle Effects [Effects]

73. The Limitations of Particle Effects [Effects]

0
. 4 min

Smash Bros. DOJO!! [Marketing]

74. Smash Bros. DOJO!! [Marketing]

0
. 5 min

Speedy Screen Transitions [Design Specifics]

75. Speedy Screen Transitions [Design Specifics]

0
. 2 min

Amplify Both Strengths and Weaknesses [Game Essence]

76. Amplify Both Strengths and Weaknesses [Game Essence]

0
. 2 min

G: Animation 1 (Category Compilation) #01~#09

77. G: Animation 1 (Category Compilation) #01~#09

0
. 29 min

Elementary School Play Testers [Team Management]

78. Elementary School Play Testers [Team Management]

0
. 2 min

Never Get Into Fights [Work Ethic]

79. Never Get Into Fights [Work Ethic]

0
. 2 min

Be Mindful of the Time Players are Giving You [Planning & Game Design]

80. Be Mindful of the Time Players are Giving You [Planning & Game Design]

0
. 2 min

Rotation on Two Axes [Animation]

81. Rotation on Two Axes [Animation]

0
. 3 min

H: Effects 1 (Category Compilation) #01~#06

82. H: Effects 1 (Category Compilation) #01~#06

0
. 28 min

CRT Displays [Grab Bag]

83. CRT Displays [Grab Bag]

0
. 5 min

Odds and Ends of Supervising: Sora Edition [Graphics]

84. Odds and Ends of Supervising: Sora Edition [Graphics]

0
. 9 min

HUDs [UI]

85. HUDs [UI]

0
. 3 min

I: Audio 1 (Category Compilation) #01~#07

86. I: Audio 1 (Category Compilation) #01~#07

0
. 25 min

What Happens When You Shift the Center of Gravity? [Design Specifics]

87. What Happens When You Shift the Center of Gravity? [Design Specifics]

0
. 2 min

Give Yourself a Handicap When Balancing Your Game [Game Essence]

88. Give Yourself a Handicap When Balancing Your Game [Game Essence]

0
. 2 min

No Masterpiece Has Bad Audio [Audio]

89. No Masterpiece Has Bad Audio [Audio]

0
. 2 min

A Director’s Job is to Trim [Team Management]

90. A Director’s Job is to Trim [Team Management]

0
. 2 min

Mr. Iwata [Grab Bag]

91. Mr. Iwata [Grab Bag]

0
. 9 min

Up is Down, and Down is Up [Work Ethic]

92. Up is Down, and Down is Up [Work Ethic]

0
. 3 min

J: UI 1 (Category Compilation) #01~#08

93. J: UI 1 (Category Compilation) #01~#08

0
. 29 min

K: Programming & Tech 1 (Category Compilation) #01~#05

94. K: Programming & Tech 1 (Category Compilation) #01~#05

0
. 29 min

M: Grab Bag 1 (Category Compilation) #01~#09

95. M: Grab Bag 1 (Category Compilation) #01~#09

0
. 30 min

Masahiro Sakurai on Creating Games: Finale Special

96. Masahiro Sakurai on Creating Games: Finale Special

0
. 46 min

N: Game Concepts 1 (Category Compilation) #01~#05

97. N: Game Concepts 1 (Category Compilation) #01~#05

0
. 31 min

L: Marketing 1 (Category Compilation) #01~#07

98. L: Marketing 1 (Category Compilation) #01~#07

0
. 27 min

A: Work Ethic 2 (Category Compilation) #11~#20

99. A: Work Ethic 2 (Category Compilation) #11~#20

0
. 28 min

B: Game Essence 2 (Category Compilation) #07~#15

100. B: Game Essence 2 (Category Compilation) #07~#15

0
. 27 min

C: Planning & Game Design 2 (Category Compilation) #10~#18

101. C: Planning & Game Design 2 (Category Compilation) #10~#18

0
. 28 min

D: Design Specifics 2 (Category Compilation) #09~#18

102. D: Design Specifics 2 (Category Compilation) #09~#18

0
. 31 min

E: Team Management 2 (Category Compilation) #08~#15

103. E: Team Management 2 (Category Compilation) #08~#15

0
. 25 min

F: Graphics 2 (Category Compilation) #07~#13

104. F: Graphics 2 (Category Compilation) #07~#13

0
. 29 min

G: Animation 2 (Category Compilation) #10~#18

105. G: Animation 2 (Category Compilation) #10~#18

0
. 28 min

H: Effects 2 (Category Compilation) #07~#11

106. H: Effects 2 (Category Compilation) #07~#11

0
. 17 min

I: Audio 2 (Category Compilation) #08~#14

107. I: Audio 2 (Category Compilation) #08~#14

0
. 26 min

J: UI 2 (Category Compilation) #09~#15

108. J: UI 2 (Category Compilation) #09~#15

0
. 19 min

K: Programming & Tech 2 (Category Compilation) #06~#09

109. K: Programming & Tech 2 (Category Compilation) #06~#09

0
. 11 min

M: Grab Bag 2 (Category Compilation) #10~#14

110. M: Grab Bag 2 (Category Compilation) #10~#14

0
. 31 min

Logo
GOMOVIEINFO

Made with Love By Anonymous

This project uses the TMDB API but is not endorsed or certified by TMDB.

HomeMoviesTV SeriesSearch