Season 3

Season 3 (1970)

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EPISODES

A Restless Knight, Part One

1. A Restless Knight, Part One

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. 22 min

After a raucous season, Max and the Midknights are back in Byjovia and ready for action.

A Restless Knight, Part Two

2. A Restless Knight, Part Two

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. 22 min

When the Gnomes of Tresk are kidnapped by a mysterious evil, Max and the Midknights volunteer to save them; Max's plans for her second quest go awry when she learns not all the Midknights are as eager as she is to go on the mission.

The Spirit of the Sea

3. The Spirit of the Sea

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. 22 min

As Max and the Midknights sail across the sea on their quest, they get spooked when Uncle Budrick claims there's a ghost on board their ship; Mumblin fears someone is out to get him.

The Trial of Mumblin the Magician

4. The Trial of Mumblin the Magician

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. 22 min

After being blown off course, the Midknights navigate a set of treacherous waterfalls as they try to reach the Gnomes of Tresk. Meanwhile, Mumblin pleads for his freedom in Wizard Court where the odds are stacked against him.

Honksgiving!

5. Honksgiving!

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. 22 min

Max and the Midknights arrive on the shores of unknown lands, where a local festival puts their group in danger; Sir Gadabout makes a shocking discovery.

Gnomeward Bound

6. Gnomeward Bound

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. 22 min

Max and the Midknights have a breakthrough in their quest when they meet a runaway Gnome, but finding the other kidnapped Gnomes is trickier than they think. Mumblin starts his community service in a mysterious building with even stranger employees.

Stuck in a Hole

7. Stuck in a Hole

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. 22 min

Max and the Midknights find the missing Gnomes of Tresk; the Gnomes are terrified of their captors and Max realizes she needs to inspire them to fight back if they're ever going to escape.

Shale Break

8. Shale Break

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. 22 min

In a high stakes jailbreak, Max and the Midknights pull out all the stops to get the Gnomes of Tresk to safety; dead set on escaping Outpost 71, Mumblin tries to reach the elevator Lenny mentioned.

A False Victory

9. A False Victory

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. 22 min

Max and the Midknights victoriously return to Byjovia with the missing Gnomes of Tresk, but Max feels that their mission isn't over yet; Millie and Kevyn's sibling rivalry hits a low point when Millie reveals a major secret about Kevyn's new book.

Tomb of the Bodkin

10. Tomb of the Bodkin

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. 22 min

Max and the Midknights journey to an ancient tomb to investigate the legend of King Torin and his Bodkin, where they make several unexpected discoveries. Meanwhile, Mumblin learns more about operations at the Tower of Time.

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