Arc 6: Weird Magic

Arc 6: Weird Magic (2020)

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OVERVIEW

The Mighty Nein pursue a familiar face north to Eiselcross toward the ruins of the ancient magocracy of Aeor. The cold circumstances lead to even colder complications, however, with knowledge of an encroaching threat from the distant past threatening to return: the Somnovem. Armed with this knowledge, the Mighty Nein consolidate their alliances and goals, travel across the land and even the planes, and engage in a desperate race against time that will determine the fate of their home and those they hold dear.

EPISODES

A Heart Grown Cold

1. A Heart Grown Cold

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. 246 min

While sailing upon icy seas, the Mighty Nein must contend with an unexpected familiar foe that's come to enact revenge...

An Open Window

2. An Open Window

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. 223 min

Having arrived in Eiselcross, the Mighty Nein get acquainted with their allies even as threads and fates begin to cross...

Fetching Fables & Frosty Friends

3. Fetching Fables & Frosty Friends

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. 247 min

The Mighty Nein head into the frozen tundra of Foren, led by their grizzled guide, and must contend with more than a few dangerous elements of the landscape...

Under Timeless Ice

4. Under Timeless Ice

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. 247 min

The Mighty Nein delve into their first of Eiselcross's excavation sites, hot on the heels of their mysterious quarry...

The Tortoise and The Dare

5. The Tortoise and The Dare

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. 256 min

Hard choices await the Mighty Nein, who must decide whether to follow the current path of their former friend or deviate and forge a new one...

Solace Between the Secrets

6. Solace Between the Secrets

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. 272 min

The Mighty Nein forge their own way across the tundra to another Aeorian excavation site, but things far more dangerous than frozen relics await them under the snow...

Malice and Mystery Below

7. Malice and Mystery Below

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. 208 min

Deep within the mysterious Aeorian ruin, the Mighty Nein must first face a terrifying abomination before they can venture further into the strange and unknown...

Contentious Company

8. Contentious Company

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. 231 min

The Mighty Nein locate their prize but quickly learn that adversaries and conflict can come from even the most unexpected corners...

Ice and Fire

9. Ice and Fire

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. 202 min

Forced to navigate a strange new relationship with the Tombtakers, the Mighty Nein continue their trek to Aeor, where both fiery and magical dangers await any wrong moves...

Nothing Ventured, Nothing Gained

10. Nothing Ventured, Nothing Gained

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. 217 min

With secrets and mysteries ever growing, the Mighty Nein must navigate the rising tension between themselves and their ersatz allies as their travel to Aeor continues...

Fair-weather Faith

11. Fair-weather Faith

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. 325 min

The Mighty Nein must contend with eye-opening revelations and ever-shifting power dynamics as they continue to forge towards Aeor...

A Walk to Warmer Welcomes

12. A Walk to Warmer Welcomes

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. 264 min

Exhausted and hunted, the Mighty Nein search for sanctuary in Aeor while contemplating their own potential chess moves...

The Neverending Day

13. The Neverending Day

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. 226 min

Having escaped the frozen fields of Eiselcross, the Mighty Nein search for allies and assets to help them in their fight against the nine eyes...

Worth Fighting For

14. Worth Fighting For

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. 212 min

Faced with unsettling visions and a leering countdown, the Mighty Nein take stock of supplies, of lingering wounds, and of matters of the heart.

Sarsaparilla, Licorice, and Red Hot

15. Sarsaparilla, Licorice, and Red Hot

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. 199 min

The Mighty Nein enact a heist on the storage vaults of the Vergesson Sanatorium, but their quick caper proves more difficult and dangerous than they'd anticipated...

Cat and Mouse

16. Cat and Mouse

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. 213 min

With their heist uncovered and danger closing in around them, the Mighty Nein must make tough decisions to keep themselves and their loved ones safe...

Between a Ball and a Hot Place

17. Between a Ball and a Hot Place

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. 218 min

Split into two teams, the Mighty Nein must contend with the dangerous surroundings of two very different planes while trying to get back home...

The Calm Before the Storm

18. The Calm Before the Storm

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. 246 min

Reunions abound as the Mighty Nein find a momentary refuge among family and friends, but their uncertain and dangerous future casts a pall on their time together...

Into the Eye

19. Into the Eye

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. 255 min

After wrapping up with family and steeling their nerves, the Mighty Nein return to the frozen peaks and valleys of Eiselcross to weigh allies and plot their next course of action...

Aeor

20. Aeor

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. 220 min

Having located the secret entrance to Aeor, the Mighty Nein take stock of what waits for them both above and below the ice...

Hunter and Hunted

21. Hunter and Hunted

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. 262 min

As the Mighty Nein tentatively explore the edges of Aeor, they debate whether to delve further into mystery or hold the line and set traps for their rapidly approaching enemies...

The Streets of the Forgotten

22. The Streets of the Forgotten

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. 251 min

Now following the Tombtakers’ trail, the Mighty Nein converse with voices of the past for clues and meet some of Aeor’s creations...

The Genesis Ward

23. The Genesis Ward

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. 223 min

The Mighty Nein plunge deeper into both Aeor's ruined depths and its endless mysteries as they continue to chase after the elusive remaining Tombtakers...

Hell or High Water

24. Hell or High Water

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. 218 min

The Mighty Nein fight against time as they search for the Immensus Gate, but their quarry has his own tricks up his sleeve...

Welcome to Cognouza

25. Welcome to Cognouza

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. 188 min

Floating through the Astral Sea, the Mighty Nein arrive at their unsettling destination and begin exploring the living city that has haunted their dreams...

Where There Is a Will...

26. Where There Is a Will...

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. 208 min

The Mighty Nein wrangle with Cree as they attempt to stop Lucien's plan, but the Nonagon still has a few surprises in store for them all...

Rebirth

27. Rebirth

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. 230 min

The Mighty Nein prepare for an intense confrontation with their transformed former friend, but the Nonagon who awaits them above the streets of Cognouza is more powerful than any of them anticipated...

Long May He Reign

28. Long May He Reign

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. 266 min

Deep in the heart of Cognouza, the Mighty Nein face the second form of the Neo-Somnovem in hopes of bringing an end to his nightmarish dominion.

Fond Farewells

29. Fond Farewells

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. 423 min

The Mighty Nein return to the Blooming Grove to process what they've endured and to take their first steps towards embracing whatever the future holds in store...

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