Season 3

Season 3 (2011)

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EPISODES

Goldilocks and the Four Movers

1. Goldilocks and the Four Movers

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The Movers must help Goldilocks fix her friendship with the three bears. After they Brainstorm, Nina enters and suggests that Goldilocks and the Movers invite the bears to a picnic.

The Idea Café

2. The Idea Café

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The Movers discover Bernie's Cafe has been packed into boxes because Bernie's retiring! While reminiscing about the good food and times they had at Bernie's, the movers decide they need to find a way to replace all the things they love about the cafe.

Imagination Movers In Concert

3. Imagination Movers In Concert

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Rock out with the Imagination Movers!

Wishful Thinking

4. Wishful Thinking

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A Genie named Al appears when Scott is cleaning an old brass oil lamp that he plans to give to Nina for her birthday. The Genie tells Scott he has three wishes, but when Scott tries to make a wish, Al discovers his wish granting power is out of wack.

Slam Dunk Solution

5. Slam Dunk Solution

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The Movers install a basketball hoop in the Idea Warehouse and all the Movers can't wait to play basketball, except for Smitty, who makes up an excuse that he can't play because he has to water his plants.

One Cool Mover

6. One Cool Mover

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. 30 min

A cool biker named Clutch rumbles into the Idea Cafe and the Movers have to help him get rid of the squeak in his motorcycle.

The Prince Frog

7. The Prince Frog

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The Movers must break the spell of an Evil Queen to turn a Prince named Jeremiah back into a frog.

Father's Day

8. Father's Day

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On Father's Day, the Mover's Dads come for a visit, but when they arrive at the Idea Warehouse, their Mover sons are gone. The Dads must find Warehouse Mouse so they can read a note that the Movers left for them.

Castaways

9. Castaways

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When the Movers go looking for Hawaiian flowers, shells and fresh fruit for Hawaiian Day, they get stuck on a deserted island.

Haunted Halloween

10. Haunted Halloween

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When Warehouse Mouse is convinced he's seen a ghost, the Movers must prove to Warehouse Mouse and themselves that the Warehouse isn't haunted on Halloween.

A Little Elf Esteem

11. A Little Elf Esteem

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The Movers need to help Carol, an Elf-in-Training, pass her test so she can get her Elf bells and deliver presents Christmas Eve with Santa.

Walkaway Walkie

12. Walkaway Walkie

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Dave loses his walkie talkie so he follows sound cues to locate it.

Award to the Wise

13. Award to the Wise

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Dave wins a science award for one of his inventions.

Nina's Day Off

14. Nina's Day Off

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The Movers run the Idea Café so Nina can take a day off.

Say Cheese

15. Say Cheese

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The Movers try to discover why a prized goat stopped giving milk that is needed by Nina to make her famous grilled cheese sandwiches.

Snorey Morrie

16. Snorey Morrie

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Dave's uncle's snoring keeps the Movers from getting things done

Have You Ever Seen a Unicorn?

17. Have You Ever Seen a Unicorn?

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The Movers need to help Princess Dalia catch a unicorn.

Scott and the Beanstalk

18. Scott and the Beanstalk

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The Movers need to find a way to rescue Scott's teddy bear from a Giant at the top of a beanstalk.

How the West Was Fun

19. How the West Was Fun

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The Movers help a cowboy cross a canyon.

Uffle-Fluffs

20. Uffle-Fluffs

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The Movers are overrun by fuzzy creatures.

Switcheroo

21. Switcheroo

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. 30 min

Warehouse Mouse and Rich switch bodies in Dave's new invention that breaks before he can get them changed back.

Shall We Dance

22. Shall We Dance

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Aloha Nina

23. Aloha Nina

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When the Movers are mistakenly led to believe that Nina is moving back to Hawaii, they quickly decide to throw her a party to show how much they care and try to convince her to stay.

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