





Using unfamiliar rifles/weapons of different eras, 16 sharpshooters compete in an obstacle course; two participants compete in a long-distance sniper challenge, with the loser to go home.



The slide-action Beretta puts the contestants' pistol skills to the test; team accuracy is ranked; two compete in a zip-line elimination challenge.



Contestants compete with longbows; a team wins immunity; two competitors face off in a William Tell elimination challenge.



The remaining 13 contestants' ability to tell a friend from a foe is tested; rising tension threatens the strength of the teams.



Using muzzle-loading weapons, contestants compete in an old-fashioned frontier face-off; a heated conflict on one team plays out in the elimination challenge.



Targets fly in an extreme shooting gallery; halfway through the competition a rule change forces contestants to start evaluating their own teammates.



The contestants face off at legendary trick shots including shooting backwards with a mirror, hammering nails into a board with bullets and throwing multiple targets in the air to shoot.



Contestants compete with throwing knives and slingshots; in addition to the elimination challenge, another contestant suddenly goes home.



The teams dissolve, as everyone competes for him or herself, and three people are ultimately sent home; In the first of two surprise challenges, everyone has to shoot a lit fuse sending the shortest fuse home.



The final four contestants compete to determine the winner of the $100,000 prize.
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