Season 1

Season 1 (2018)

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EPISODES

Recruits (1)

1. Recruits (1)

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Optimus Prime builds a new team of young Cybertronians to train as first responders at the Rescue Bots Academy.

Recruits (2)

2. Recruits (2)

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Hot Shot learns to find his place on the Rescue Bot Recruit team with the help of the Mul-T-Cog and his friends.

Tough Luck Chuck

3. Tough Luck Chuck

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Hot Shot has to baby-sit the damaged RBA Test Robot, who won't stay put.

If at First...

4. If at First...

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Whirl'd View

5. Whirl'd View

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Whirl's Police Bot attention to procedure and detail saves the day when the recruits get caught in a snow storm.

Plan Bee

6. Plan Bee

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The Rescue Bots learn that every life on earth needs every other, so there are no small rescues.

The Bot Who Cried Rescue

7. The Bot Who Cried Rescue

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Mount Botmore

8. Mount Botmore

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Mission Inaudible

9. Mission Inaudible

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Glitch

10. Glitch

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Five Into Four

11. Five Into Four

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The Recruits worry that one of their team will be cut when they notice that there are five of them...And only four Rescue Bots.

Rescue Promo

12. Rescue Promo

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When Whirl is given a task she insists on doing it alone, discovering the hard way that there's no 'I' in Team.

Blame Game

13. Blame Game

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Blaming his teammates for a failed exercise that made him miss a Cube game on Cybertron, Hot Shot tackles a rescue alone to show off his solo skill - with disastrous results.

Surprise, Medix!

14. Surprise, Medix!

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The TX3000

15. The TX3000

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Each recruit gets to train with the ultimate rescue tool, the TX3000, but Hot Shot has never used one before, and his reticence to admit his lack of experience almost botches a dangerous rescue.

Little Bot Peep

16. Little Bot Peep

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Hoist needs to spend time in his stasis pod, but can't bear to miss out on the action and keeps heading back before he has recuperated.

Driving a Wedge

17. Driving a Wedge

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Griffin Rock Lad Pioneer Wes wins a day at the Academy to spend with each the Recruits in turn.

The Big, Small Rescue

18. The Big, Small Rescue

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The bots are surprised to discover that their big important off-planet mission is actually to save a single tiny plant.

Go, Team, Go!

19. Go, Team, Go!

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About a Rock

20. About a Rock

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Heatwave brings back what he thinks is a sample from an asteroid, and blames the Recruits when it disappears.

Dog Stray Afternoon

21. Dog Stray Afternoon

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When a cute dog follows the recruits back from a mission, the recruits decide to keep him as a pet, despite Academy rules to the contrary.

Lucky Ducky

22. Lucky Ducky

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Hot Shot beats his bad luck with the help of Cody's good luck charm - a rubber ducky.

The Secret of Flight

23. The Secret of Flight

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Battle of the Bots

24. Battle of the Bots

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Screen Time

25. Screen Time

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Fright at the Museum

26. Fright at the Museum

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Space Case

27. Space Case

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All at Sea

28. All at Sea

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Boulder leads the class on an underwater ocean clean-up mission, but the recruits are so busy competing with each other, they stumble into danger.

All Washed Up

29. All Washed Up

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Hoist builds a cleaning droid to help scrub the academy, but instead it nearly destroys it.

Who's Teaching Who?

30. Who's Teaching Who?

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The bots swap roles with the teachers to show them that learning can be fun but their efforts backfire especially when they're called out on rescue.

Balloon Up a Tree

31. Balloon Up a Tree

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The Mystery of Dragon Mountain

32. The Mystery of Dragon Mountain

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Hack Attack

33. Hack Attack

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When Hot Shot replaces Chase's traffic stop simulation for his computer game—the recruits find themselves unprepared as they face giant hedgehogs.

Life of the Party

34. Life of the Party

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When the other Recruits tell Medix he's a 'stick in the mud,' he enlists Chase to help him learn how to loosen up. But Medix's newfound sense of humor threatens a rescue and his value to the team.

Tyrannosaurus Wrecked

35. Tyrannosaurus Wrecked

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Hoist is terrified by the Academy's new teacher, Grimlock... Until some intervention from his friends and Heatwave shows him everyone gets scared of something, but courage is proceeding anyway.

Dino Hard

36. Dino Hard

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Alone in the Academy with a Triceratops, Hoist must overcome his fear of dinosaurs and calm the savage beast.

Buddy Cop

37. Buddy Cop

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When the recruits take part in a training exercise for covert policing, Hot Shot is partnered with the least stealthy of all Rescue Bots, Grimlock.

Escape from Penguin Island

38. Escape from Penguin Island

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When the team are sent to evacuate a colony of rare Yellow-Eyed penguins from an island, the approaching electrical storm affects the Trainees abilities and they discover the only tool they have left is their brains.

All that Glitters

39. All that Glitters

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Hoist uses an unfair advantage to win a search game, allowing him to choose the location for the next Sim Exercise. He picks the Old West, and as the Recruits search for gold, Hoist learns that winning isn't everything.

Dig Fest

40. Dig Fest

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Whilst looking for some crashed pieces of a space satellite, Wedge pulls off a spectacular rescue at Dig Fest and becomes an unlikely star of the show.

Trick or Treat

41. Trick or Treat

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Monster Savings

42. Monster Savings

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Medix mistakes TV commercial for a real monster attack in Milford and sets off to save the city.

Tune Out

43. Tune Out

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Metal Munchers

44. Metal Munchers

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On a field trip to an area of natural beauty the Recruits face a swarm of metalmunching Scraplets.

Bee Prepared

45. Bee Prepared

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Wedge is excited when his hero Bumblebee visits the academy as a guest teacher, but the young bot's attempts to impress backfire.

Whirl's Wise-Bot Quest

46. Whirl's Wise-Bot Quest

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When Whirl struggles with a tricky maneuver, she doubts her place on the team. Reassuring her, Blades mentions a distant Rescue Bot Guru who once helped him.

Flying Hunk-A-Junk

47. Flying Hunk-A-Junk

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When the Bots go on a satellite repair mission, their carelessly discarded trash hurtles around the earth's orbit, growing into a problem big enough to destroy them and the Sigma.

Into the Depths

48. Into the Depths

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The Recruits travel deep underwater to find an unmanned submersible. But a struggle to communicate effectively in the deep, dark waters nearly scuppers the mission.

Milford Goes to the Dogs

49. Milford Goes to the Dogs

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When the dogs start behaving strangely near the Academy, Hoist sees the investigation as an opportunity to try out his new communications system, but it's the comms that are the problem.

The Ice Wave

50. The Ice Wave

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Best Bots Forever (1)

51. Best Bots Forever (1)

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Best Bots Forever (2)

52. Best Bots Forever (2)

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There's no 'I' in team.

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